![]() The challenge lies in stealing right out from under the Hammerites' noses. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. Blending-In Stealth Gameplay: In one mid-game mission, Garrett has acquired the garb of a novice in the Order of the Hammer and uses it to infiltrate one of their secured temples.When you visit the mansion, it's possible to encounter a doorway opening on what appears to be outer space, with distant and apparently unreachable fragments of mansion hovering in the starry void.At this point, the thought may strike that the architect is just screwing with you. In the deepest part of the mansion, weird twisting tile hallways and perspective-warped corridors are interwoven with mossy green tunnels going straight through the structure.You can climb up through it into a tub of water in the room above. In the greenhouses, search the ceilings until you find the section that is actually water.the ceiling looks like a floor and vice versa, including having upside-down or sideways furniture. Large sections of the upper floors are rotated so that, e.g.(There is a Lilliputian section as well.) In the Gold version, there's the Brobdignag section. ![]() The first floor and forward area of the mansion appears normal but the further you go, the more weird it gets. Bizarrchitecture: Constantine's mansion in the mission "The Sword".There's also a strange skeleton in the mines below Cragscleft Prison that launches its head at Garrett and disappears with no explanation or acknowledgment of any kind. Ballistic Bone: The hammerite apparitions attack by launching ghostly skulls.Players might get an idea that the mission isn't what it seems when they see the shop offer gas and moss arrows that would be better suited for sneaking past guards than fighting monsters in the caverns. The mission then replaced with a normal theft in the opera house. However, once you reach the shrine where the Talisman is hidden, you find it missing, and then learn it's already been looted and is now in the possession of the opera house's owner. "Song of the Caverns" is presented as a spelunking mission similar to the previous one, "The Lost City".As soon as the mission actually starts, the shopkeeper who sold you the lockpicks is shot, two men outside say they killed Garrett, and this objective is crossed out, replaced by following your would-be assassins and finding their employer. Your objective for mission 4: use your shiny new lockpicks to sneak into the Hammerite Temple and steal some loot.Unusual in that rather than setting enemies on fire, they instead explode on impact. Arrows on Fire: A staple in Garrett's arsenal.These two levels are also the only places in the game where you need fire crystals to solve a puzzle. These are unkillable, but dealing enough damage to them will cause them to drop a fire crystal and flee for a time. Anti-Frustration Features: Thief Gold adds a new enemy type called Fire Shadow to two levels.And I Must Scream: The Hammer Haunts are in eternal torment, judging by their patrol dialogue.Ancient Tomb: The missions "Down in the Bonehoard" and "The Lost City".Always Night: There are only two missions set during daytime, and even in those, you spend most of your time indoors or in an abandoned old mine.Always Check Behind the Chair: Aside from the obvious aspect of searching everywhere for loot and items, the mission "Undercover" requires doing this in order to find five switches hidden in the environment.Also revealed to be the fate of Giry, the informant Garret planned to meet in "Song of the Caverns.".It's better not to even get too close into its firing range and snipe him with the bow from a safe distance. All Webbed Up: One type of the big arachnid enemies has this as its special power.At least until his reveal as the Big Bad. Advancing Wall of Doom: A Keeper outpost has one as a booby trap.Action-Based Mission: Later levels in the game emphasise combat over stealth and exploration.Absurdly-Spacious Sewer: The Downwind Thieves' Guild is headquartered in the sewers beneath the Overlord's Fancy tavern and illegal casino.
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